Destiny and Doom

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
The Pick and Pickle

Like any good adventure, this one starts with a bar fight. At the Pick and Pickle Inn, Hukthak and Sia find themselves face to face for the first time, and they aren’t so happy about it. With gratuitous drinking on both parts, Hukthak’s lament over his terrible father raises the ire of a certain somber half-elf in the corner. The otherwise quite Sia shoves his way to Hukthak, and quickly finds his way into a brawl.

Blows are exchanged: first insults, then some poor fool in the crowding audience takes an empty bottle to the face, then the two actually start hitting each other. The fight is close to the end, with Hukthak landing the K.O. on his last hit point. Sia falls and is thrown out by the exuberant crowd, and praise is made to the victorious sailor. The cheers short lived however, as the Neverwinter guard arrives to settle the disruption.

Society has never been kind to half-orcs, and this night was no less than one behind bars for Hukthak. Sia spends his night in the alley, unconscious and bruised, with a small shadowy figure taking the opportunity to pickpocket his belongings. A troubled night, but one ripe with the bond of vengeance.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.